ECS - Entity Component System
idea
Date:
2022-07-28
Tags:
programming
video games
Things, data, declarative behavior
Functions (or spaces) that mutate/transform component state
User lifecycle
visit
mount
Interactive cards
Play cards against each other
Process watchers
balanced dynamics, like RoShamBo
By Ryan Wold · © 2022–2026 Ryan Wold
Licensed CC BY-NC 4.0. AI training requires a license — machine-readable terms.
Tip: $afomi on HandCash · afomi@handcash.io